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BakedModel

BakedModel is the result of calling UnbakedModel#bake for the vanilla model loader or IUnbakedGeometry#bake for custom model loaders. Unlike UnbakedModel or IUnbakedGeometry, which purely represents a shape without any concept of items or blocks, BakedModel is not as abstract. It represents geometry that has been optimized and reduced to a form where it is (almost) ready to go to the GPU. It can also process the state of an item or block to change the model.

In a majority of cases, it is not really necessary to implement this interface manually. One can instead use one of the existing implementations.

getOverrides

Returns the ItemOverrides to use for this model. This is only used if this model is being rendered as an item.

useAmbientOcclusion

If the model is rendered as a block in the level, the block in question does not emit any light, and ambient occlusion is enabled. This causes the model to be rendered with ambient occlusion.

isGui3d

If the model is rendered as an item in an inventory, on the ground as an entity, on an item frame, etc., this makes the model look "flat." In GUIs, this also disables the lighting.

isCustomRenderer

caution

Unless you know what you're doing, just return false from this and continue on.

When rendering this as an item, returning true causes the model to not be rendered, instead falling back to BlockEntityWithoutLevelRenderer#renderByItem. For certain vanilla items such as chests and banners, this method is hardcoded to copy data from the item into a BlockEntity, before using a BlockEntityRenderer to render that BE in place of the item. For all other items, it will use the BlockEntityWithoutLevelRenderer instance provided by IClientItemExtensions#getCustomRenderer. Refer to BlockEntityWithoutLevelRenderer page for more information.

getParticleIcon

Whatever texture should be used for the particles. For blocks, this shows when an entity falls on it, when it breaks, etc. For items, this shows when it breaks or when it's eaten.

caution

The vanilla method with no parameters has been deprecated in favor of #getParticleIcon(ModelData) since model data can have an effect on how a particular model might be rendered.

getTransforms

Deprecated in favor of implementing #applyTransform. The default implementation is fine if #applyTransform is implemented. See Transform.

applyTransform

See Transform.

getQuads

This is the main method of BakedModel. It returns a list of BakedQuads: objects which contain the low-level vertex data that will be used to render the model. If the model is being rendered as a block, then the BlockState passed in is non-null. If the model is being rendered as an item, the ItemOverrides returned from #getOverrides is responsible for handling the state of the item, and the BlockState parameter will be null.

The Direction passed in is used for face culling. If the block against the given side of another block being rendered is opaque, then the faces associated with that side are not rendered. If that parameter is null, all faces not associated with a side are returned (that will never be culled).

The rand parameter is an instance of Random.

It also takes in a non null ModelData instance. This can be used to define extra data when rendering the specific model via ModelPropertys. For example, one such property is CompositeModel$Data, which is used to store any additional submodel data for a model using the forge:composite model loader.

Note that this method is called very often: once for every combination of non-culled face and supported block render layer (anywhere between 0 to 28 times) per block in a level. This method should be as fast as possible, and should probably cache heavily.